Wednesday, 15 September 2010

Hideo Kojima


Hideo Kojima
Source: wikipidia 
About him 
Born August 24, 1963
A Japanese movie director originally employed at Konami. Formerly the vice president of Konami Computer Entertainment Japan, he is currently the director of Kojima Productions
He is the creator and director of a number of successful video games, including the Metal Gear series, Snatcher, and Policenauts and also produced both the Zone of the Enders and Boktai series.
Kojima is consistently named by fans and industry experts alike as being one of the most influential and innovative video game directors and writers of all  time.





Influences
Movies would also have influence on other aspects of his games.
Hal "Otacon" Emmerich (named after HAL from 2001: A Space Odyssey).
Sniper Wolf shooting Meryl in Metal Gear Solid (Full Metal Jacket).
Psycho Mantis (inspired from the film The Fury).
the whole Metal Gear stealth concept (The Great Escape and The Guns of Navarone).
James Bond also had a large influence on the Metal Gear series, with Metal Gear Solid 3 having a James Bond-like introduction sequence.










Games released
Snatcher series - Writer/Director

Tokimeki Memorial Drama series - Planner/Producer/Drama Director/Executive Director

Zone of the Enders series - Producer

Boktai series Game - Design/Producer 

Castlevania series - Executive Producer

  • Penguin Adventure (1986: MSX) – Assistant Director
  • Lost World (1986: MSX, cancelled) – Writer/Director
  • Policenauts (1994: PC98, 1995: 3DO, 1996: Playstation, 1996: Saturn) – Writer/Director
  • Stock Trading Trainer : Kabutore (2006: Nintendo DS) – Producer
  • Kabushiki Baibai Trainer Kabutore! Next (2007: Nintendo DS) – Producer
  • Super Smash Bros. Brawl (2008: Wii) – Designer of Shadow Moses Island stage.
  • Twelve Tender Killers (2008: Mobile Phones) – Producer
  • Gaitame Baibai Trainer: Kabutore FX (2009: Nintendo DS)











Awards
Newsweek named Hideo Kojima as one of the top ten people of 2002.
In 2008, Next-Gen placed him #7 in their list of "Hot 100 Developer 2008
In early 2009, IGN placed him sixth in their Top 100 Game Creators of All Time list.
He has also been awarded the first ever Lifetime Achievement Award handed to a game designer at the 2008 MTV Game Awards
Was also honoured with a Lifetime Achievement Award at the 2009 Game Developers Conferen. 




Why i like his work!

He also knows how to create scenes with emotion making people feel sorrow moving the camera adding effects and changing colours to create the reaction he wants for the cut scene or section of the game.

I think Photography could of been used or manipulated ,photos of a street digitaly transforded/added to it. 
It looks like saturation was used to create a atmosphere , makeing it dark/gloomy to create the mood which in this picture would be scary or dangerous.  
The perpective looks towards the sky , makeing that character bigger more boss like whos strong and above the rest.
ocolation could of been used to help get a dusty effect with the two robot, makeing them look furter away and giveing it more depth.
Also layers could of been used, so the characters, the building, the car and sky could be put in defrently.
colour tones have been kept dark to give a tense amost hostile atmosphere.

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