Hyung tae Kim
Source: Wikipidia
Hyung-tae Kim is a Korean artist who has been extremely successful in the game industry. He has designed characters foe games such as the Magna Carta series, and war of Genesis series.
about him!
· He was born on the born February, 1978 in Seoul
He began his career in the game industry in the back ground music field. He moved into art and design, expanding into other areas just than gaming specifically. He has worked as a cover artist for comics and has contributed towards the Udon street fighter series.
His character designs can be seen in games almost every game he has worked on through the Magna Carta series and the genesis war, there are already concepts from games he is working on showing of his character designs.
His employment history has not left Asia and is currently working with NCsoft
He draws in a Manhwa style, which is a style influenced by the dramatic modern history of Korea which diverse from the form or genre
Kim is an artist in the manhwa style. His latest artworks use a deformation technique where Kim disregards anatomical accuracy to achieve a specific feel to the character.
Current Projects
· He is currently working on a game called blade and soul which contains major influences from Asian martial arts and fantasy. This is a much anticipated online game which is predicted to take the mmoworld by storm with its environment, graphics and game play.
· Recently unveiled character artworks for Magna Carta 2 show that Kim has been working with SoftMax. There is no information released regarding the relationship between Kim and SoftMax for this game.
Why I picked him
I choose him because I find his art eccentric, being more than just an idea on paper. The way he digitally adds to a picture binging it more to life making it more define and unique, not one of his pictures look the same.
I enjoy concept arts and find he is one of my favourites. Being he takes on entire games worth of characters and successfully designs the entire game without a same old same ol feel to it.
I like the freedom he can bring to the picture or the emotion he can show through it. He also pays attention to the little details of the characters so nothing looks static and emotionless. Which makes all the picture flow and not static.
This is a concept from one oh his games.
This is a concept from one oh his games.
Layers could oh been used, each character being indevidual and put on top of each other to add a depth the front one being the main point of view.
i dont think photography was used because their is no structures or anything that could be realted to something in real life.
i think atht the tones and shades add are used to add a dept amkeing it look 3d, not just a flat image and also bring the picture to life.
saturation with an orange tone making the picture look more realistic .
Highlights have been used on legs using a ligher tone of orange or white to make it shine.
The colour tones are all warm so he is keeping to a orange/brown colour pallet, which give sit a warm effect.
Highlights have been used on legs using a ligher tone of orange or white to make it shine.
The colour tones are all warm so he is keeping to a orange/brown colour pallet, which give sit a warm effect.
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